Vijay Krishna Nagarajan

Unreal Engine
Nuke
Houdini
Davinci Resolve
Substance Painter

Vijay Krishna Nagarajan is currently completing the Virtual Production Graduate Certificate program at Humber Polytechnic. During the program, he has been developing technical skills in Unreal Engine, including nDisplay configuration, real-time environment setup, performance optimization, level design, material blueprints, Procedural Content Generation (PCG), world building, landscape creation, and technical troubleshooting during live operation within virtual production pipelines. In the music video Bury Me, he worked as the Engine Operator, supporting the real-time environment and managing Unreal Engine performance and troubleshooting on set. He also worked as part of the Virtual Art Department on the Humber Hawks Soccer ICVFX commercial, contributing to environment setup and real-time scene preparation as the project moved toward final delivery. He also holds a degree in Visual Effects for Film and Television from George Brown College, strengthening his post-production knowledge in Nuke, Houdini, Unreal Engine, Gaea, Substance Painter, and Maya, along with his problem-solving approach. Moving forward, he is interested in roles such as Engine Operator, Virtual Art Department (VAD) artist, Technical Artist, and with an interest in contributing to R&D in related areas.