Sarthak Das

Unreal Engine
Houdini
Zbrush
Nuke
Blender
Autodesk Maya

As the VP Supervisor for Bury Me, Sarthak Das led the ICVFX workflow from the brain bar, synchronizing real-time environments, lighting, and camera tracking within the LED volume. Bridging the gap between technical execution and creative vision, he ensures a seamless integration between physical sets and digital worlds.

With a background in Animation and 3D Art, Sarthak leverages a powerhouse toolkit including Unreal Engine, Maya, Blender, and Zbrush for real-time assets, alongside Houdini and Nuke for advanced procedural effects and compositing. From initial concepts in Procreate to final assembly in Premiere Pro, his expertise spans the entire VAD (Virtual Art Department) pipeline and high-pressure on-set supervision.