Divij Billa

Unreal Engine
Blender
Autodesk Maya
Houdini
Substance Painter

Divij Billa is a Virtual Production trainee and upcoming graduate of the Virtual Production Graduate Certificate program at Humber Polytechnic. He recently worked as a VAD Technical Artist on the “Bury Me” music video, contributing to the Blue Lagoon environment built in Unreal Engine. As part of the Virtual Art Department workflow, he applied procedural content generation (PCG) to distribute environmental assets, worked with auto-landscape materials and dynamic material parameters, and implemented Blueprint-driven environmental behaviors while using atmospheric and environment systems to enhance depth and realism in the scene. In addition to his VAD role, he supported the production as Script Supervisor, maintaining visual continuity between takes, and served as the Camera Tracking Technician, responsible for OptiTrack camera calibration for accurate real-time tracking, while also contributing to in-engine VFX shots during post-production. Divij previously studied Visual Effects at George Brown College, where he trained in tools including Autodesk Maya, Substance Painter, Houdini, and Nuke, and holds a Bachelor’s degree in Computer Science from SRM Institute of Science and Technology. His interests lie in Virtual Production, Technical Art, and real-time environment development, where he focuses on exploring creative and technical workflows to build immersive environments for film and interactive media.